XR Software Design Engineer II — Microsoft Corporation
Worked on HoloLens 2 and IVAS — the Army’s Integrated Visual Augmentation System — where most of what I built was measurement infrastructure for a real-time system that could not be conventionally debugged.
Instrumentation and diagnostics
Diagnosed Bluetooth connectivity and latency problems and built the tooling to record and visualize latency and dead reckoning performance. On a head-mounted device you cannot attach a debugger and step through a tracking discontinuity — by the time execution halts, the thing you were trying to observe is gone. The instrumentation had to capture enough to reconstruct what happened after the fact.
Extended a C++ head tracking API to surface internal metrics to the application layer, so diagnostics had real signal to work from rather than inferred behavior.
Validation tooling
Implemented runtime anchor loading and rendering to verify spatial consistency between actual and expected positions — expected-versus-actual validation for a tracking system, rendered in place so discrepancies were visible rather than buried in a log.
Built and extended Unity test tools with MRTK and the XR Interaction Toolkit to validate HoloLens 2 and IVAS functionality.
Collaboration
Worked with the head tracking team to identify and resolve real-time tracking inconsistencies, and authored internal documentation to improve onboarding and knowledge transfer.